Trimming the Fat! (Memento Mori)
This was a decision that was hard to make, but something deemed NECESSARY! After kicking the idea around in my head for weeks (months?), I decided to cut a feature from my game-- the Battle Tiles System!
It's was designed to add some fun and variety to arena battles in the Grand Circle. It throws in a little TCG flavor into the game, which I thought was cool.
The reasons for the cut are twofold:
1. It would be hard to fully implement with my current ability.
2. It feels unnecessary at this point, as arena battles aren't a big part of the game.
To be honest, it wasn't even that hard to remove. I just deleted a few bits of code and it was done. Some time later, I do intend on bringing it back in a sequel (if folks want one, of course).
In regards to the title for this post, I am working on a hardcore feature where if you leave your Monstructs in the KO'd status for too long, there's a chance they will be DESTROYED! Picture below:
THAT'S RIGHT!! DESTROYED!!! As in hey can not be used anymore and will go in to a graveyard (hence the Headstone pic)!
Think of it as something similar to the Nuzlocke Challenge in Pokemon games. I'll currently in the works to making this a reality. It'll be something to used to add replayabilty to the game, along with another feature I'm working on.
Stay tuned to this space as I make more progress to the 1st BETA!
THANKS AGAIN!
Get Monstructs: Makers and Mayhem - Monster Creating Sim/RPG
Monstructs: Makers and Mayhem - Monster Creating Sim/RPG
Make your own monsters and save the world!!
Status | In development |
Publisher | |
Author | OMI Games |
Genre | Role Playing |
Tags | 2D, Crafting, Experimental, job-system, minigames, Monsters, Open World, RPG Maker |
Languages | English |
More posts
- Second Early Access RELEASE!Oct 31, 2020
- New (and FINAL) Opening!Jun 20, 2020
- Early Access ReleaseJun 14, 2020
- New Monstructs Theatrical Trailer!Sep 25, 2019
- Wanna see something FUNNY???Sep 13, 2019
- BETA 2 HotFIx!Aug 05, 2019
- Hawk Zombie plays BETA 2--AND LIKES IT!Aug 03, 2019
- Beta Bug fixesJul 26, 2019
- BETA 2 - Into (BETTER) Battle UpdateJul 24, 2019
- Still chugging away...Jun 15, 2019
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